Write Between the Lines
Writing Games for a Polarized, Distracted, Media-Illiterate World
Players today are more media-savvy than ever — and less media-literate than we'd like. They consume narratives at an unprecedented rate but often lack the tools to engage critically with the stories we tell. So how do we, as game developers, meet them where they are?
In this talk from GDC 2026, Alexa and I explore how to write games that respect your audience's intelligence while acknowledging the gap between consumption and comprehension — and how interactive media is uniquely positioned to close it.
I'll eventually link a recording of this talk once its on the GDC Vault, but for now, here are the slides and session page.
Enjoy!