The short version:
I love making video games.
The long version
I started in the games industry as an intern at a voiceover studio. That led to years of work as a dialogue editor and talent coordinator, where I learned the ins and outs of writing, mocap, and VO pipelines for AAA games. Those early roles gave me a holistic view of how narrative moves through development — from script to speakers — that many writers never get.
From there, I moved into dialogue supervision at Sledgehammer Games (Call of Duty: Advanced Warfare), then casting and talent coordination at Sony PlayStation, and eventually into narrative design and writing roles at Santa Monica Studio and Guerrilla Games.
At Santa Monica Studio, I was a Narrative Designer and Writer on both God of War (2018) and God of War: Ragnarök. Our team won the 2019 WGA Award for Outstanding Video Game Writing and The Game Awards Best Narrative, among other recognitions.
At Guerrilla Games, I worked on narrative for Horizon Forbidden West. I've also held a Lead Narrative Designer position at Night School Studio, as part of Netflix Games.
These days I consult with studios and independent developers on narrative design, writing, voice production, interactive theater, team dynamics, and more. I also teach game writing through ELVTR and speak at industry events like GDC.
What I Believe
Good game narrative isn't about writing a script and handing it off to a team. It's about understanding how narrative lives inside game loops and systems and how players interact with it. I believe in rewarding curiosity and creating an experience that sticks with players long after they've finished playing.
I also believe teams tell better stories when they're healthy — when there's trust, clear communication, and psychological safety. A lot of my consulting work touches on team dynamics as much as it does craft.