I help game makers tell better stories.
I'm Adam Dolin — a writer and designer of video games since 2009. I've worked on titles like God of War, Horizon: Forbidden West, and God of War: Ragnarök. Now I consult with studios of all sizes on narrative design, writing, and creative direction.
Award-winning narratives
God of War: Ragnarök
Senior Narrative Designer & Writer — Santa Monica Studio
Winner of Best Narrative at The Game Awards. Contributed to the story, dialogue, and narrative systems for the sequel to the 2018 Game of the Year.
God of War (2018)
Narrative Designer & Writer — Santa Monica Studio
Winner of the 2019 WGA Award for Outstanding Video Game Writing and multiple BAFTA nominations.
Horizon Forbidden West
Narrative Designer — Guerrilla Games
Worked on quest narrative and world storytelling for the open-world sequel to Horizon Zero Dawn.
Consulting & services
I work with studios, publishers, and indie teams across the full spectrum of narrative game development.
Writing & Narrative Design
Story outlining, worldbuilding, dialogue writing, branching narrative, quest design, and lore development.
Voice & Performance
Voiceover direction, casting, performance capture coordination, and dialogue pipeline consulting.
Coaching & Mentorship
Writing team coaching, career mentorship, playtesting feedback, UX consulting, and team dynamics.
Let's build something great together.
Whether you need a narrative consultant for your next project, a writing mentor for your team, or just want to talk story — I'd love to hear from you.
Get in Touch